Fluff Forge

Pre-launch · playable now in your browser

ECHO

Chase Your Own Ghost

Collect the orbs. Your exact path is recorded — next round it replays as a ghost that kills on touch.

Every round you survive leaves another one behind. The arena fills with your own history until there is nowhere left to move.

Play free in your browser Coming soon to Google Play

Free to play. No account, no sign-up. The full game runs offline.

The hook

The enemies are recordings of you

Most arcade games spawn enemies from a table. ECHO doesn't have a table. It has a tape recorder.

  1. You play a round

    Five orbs, roughly a minute. While you move, the game records your position on every single frame — not a summary, not a heat map, the actual path.

  2. The round ends and your run comes back

    That recording is replayed as a ghost: same route, same speed, same hesitation where you hesitated. Touch it and the run is over.

  3. It never stops accumulating

    Round three has two ghosts. Round eleven has ten, all looping at once. The arena doesn't get harder because a designer decided it should — it gets harder because you were there.

Every safe route you take becomes a wall you have to avoid next time. Play greedily and you box yourself in. The difficulty curve is a portrait of how you play.

In motion

An empty room, then a crowded one

Same arena, same player, eight rounds apart.

Round two of ECHO: a near-empty dark arena with a cyan grid border. The cyan player ship trails light behind it, one magenta ghost trails down the left edge, two gold orbs and a green diamond wait to be collected.
Round 2. One ghost on the board — your first run, playing itself back on a loop while you collect.
Round eleven of ECHO: the same arena now crowded with ten coloured ghosts, each trailing dotted paths across a deep magenta field. The cyan player threads a narrow gap near the top.
Round 11. Ten ghosts, ten of your own past routes, all replaying at once. Nothing here was placed by a level designer.
ECHO running in portrait on a phone-shaped screen: eight ghosts converge on the cyan player, which is mid-dodge inside a white near-miss ring.
Built for a phone. One thumb, portrait, about a minute a run.

No install required

Play it right now, in this browser

The full game is live on the web while the Android build goes through review. Nothing to download, nothing to sign up for — it loads and you play.

Arrow keys or WASD on desktop, touch on mobile.

Launch day

Get told when it ships

There is deliberately no email box here. Collecting addresses needs a backend and a lawful basis for storing them, and this page has neither — so instead, follow wherever you already are.

Placeholders. See the comment in this page's source for how to switch each one on.

Legal

Privacy

The short version. ECHO collects no data. No accounts, no sign-up, no servers belonging to us, and no network connections of any kind — the current release works entirely offline. Your progress is saved on your own device, where we cannot read it.

  • Stored on your device only: best round, runs, orbs, unlocked ships, daily missions and your sound and motion settings. We cannot read it, and uninstalling removes it.
  • No advertising, no in-app purchases, no leaderboard in the current release. Nothing is transmitted anywhere.
  • Never collected: no name, email, phone number, contacts, photos, files, precise location, microphone or camera.
  • Planned for later: the full policy sets out terms for advertising, in-app purchases and a leaderboard in a future version. None are active today, and the policy and our Play Data safety declaration will be updated together in the release that introduces them.

Read the full privacy policy

Questions: fluffforge@gmail.com — Fluff Forge, Italy.