Fluff Forge

ECHO

Chase Your Own Ghost

Collect the orbs. Your exact path is recorded, and next round it replays as a ghost that kills on touch.

Every round you survive leaves another one behind. The arena fills with your own history until there is nowhere left to move.

Free to play. No account required, no sign-up. The full game runs offline.

Watch it

Forty seven seconds

The whole idea, at speed. A route gets recorded, it comes back, and then it brings friends.

Plays here from YouTube. Nothing is sent to Google until you press it.

The hook

The enemies are recordings of you

Most arcade games spawn enemies from a table. ECHO doesn't have a table. It has a tape recorder.

  1. You play a round

    Five orbs, roughly a minute. While you move, the game records your position on every single frame. Not a summary, not a heat map, the actual path.

  2. The round ends and your run comes back

    That recording is replayed as a ghost: same route, same speed, same hesitation where you hesitated. Touch it and the run is over.

  3. It never stops accumulating

    Round three has two ghosts. Round eleven has ten, all looping at once. The arena doesn't get harder because a designer decided it should. It gets harder because you were there.

Every safe route you take becomes a wall you have to avoid next time. Play greedily and you box yourself in. The difficulty curve is a portrait of how you play.

Watch it happen

Three rounds, ten seconds

A path gets drawn. Then it comes back and plays itself, while you draw the next one. That is the entire game.

A path gets drawn, then replays as a ghost while you draw the next one.

Why this game exists

It was never about reaching the end

I put my heart into this game to encourage anyone struggling to let go of their past and move forward. No matter how difficult your past has been, I wanted to remind you that everything is going to be okay. So please, never give up.

In the first round you are alone. From the second round onward your past selves come back, and moving forward means getting past them again and again. The game is filled with encouraging words, and you will find one every time you are caught.

You cannot reach the end, because there is no end to reach. The goal was never to escape your past. It is to accept it and let it go.

Max, Fluff Forge

In motion

An empty room, then a crowded one

Same arena, same player, eight rounds apart.

Round two of ECHO: a near-empty dark arena with a cyan grid border. The cyan player ship trails light behind it, one magenta ghost trails down the left edge, two gold orbs and a green diamond wait to be collected.
Round 2. One ghost on the board: your first run, playing itself back on a loop while you collect.
Round eleven of ECHO: the same arena now crowded with ten coloured ghosts, each trailing dotted paths across a deep magenta field. The cyan player threads a narrow gap near the top.
Round 11. Ten ghosts, ten of your own past routes, all replaying at once. Nothing here was placed by a level designer.
ECHO running in portrait on a phone-shaped screen: eight ghosts converge on the cyan player, which is mid-dodge inside a white near-miss ring.
Built for a phone. One thumb, portrait, about a minute a run.

No install required

Play it right now, in this browser

The Android build is out on Google Play, and the full game also runs right here in the browser. Nothing to download, nothing to sign up for. It loads and you play.

Arrow keys or WASD on desktop, touch on mobile.

Out now

Get it on Google Play

ECHO is live. Free to play, no account, no sign up, and the whole game runs offline once it is on your phone.

Download on Google Play

Legal

Privacy

The short version. Fluff Forge collects nothing about you. No accounts of ours, no sign-up with us, no servers belonging to us. Your progress is saved on your own device, where we cannot read it. The one thing that can leave your device is your best round, and only if you choose to sign in to Google Play Games. It goes to Google, never to us.

  • Stored on your device: best round, runs, orbs, unlocked ships, daily missions and your sound and motion settings. We cannot read it, and uninstalling removes it.
  • Optional leaderboard: signing in to Google Play Games shares your gamer identity with the game and submits your best round to Google's leaderboard. Skip it and the game runs entirely offline, exactly as before.
  • Rewarded adverts: short videos you choose to watch for diamonds, delivered by Google AdMob. Never forced, never banners. Google processes your advertising ID and device information to serve them, and we never see any of it.
  • In-app purchases: diamond packs and a permanent ad removal, handled entirely by Google Play. We never see your card or bank details.
  • The trailer on this page: the poster image is served from this site, and nothing reaches YouTube unless you press play. If you do, Google receives that request, the same as visiting YouTube yourself.
  • Never collected: no name, email, phone number, contacts, photos, files, precise location, microphone or camera.

Read the full privacy policy

Questions: fluffforge@gmail.com. Fluff Forge, Italy.